UU/UA Feature Req: Synch Time

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UU/UA Feature Req: Synch Time

Postby Rihlsul » Wed Jul 26, 2006 4:47 am

My guild currently uses GuildEventManager2. For various reasons, if their local clock is stupid (such as off by a few days), it causes me some troubles.

Is it possible to make UU grab the time from the UA server and update the user's local machine if it's off significantly?
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UU/UA Feature Req: Synch Time

Postby ScratchMonkey » Mon Jul 31, 2006 10:12 pm

Displaying a warning is reasonable. I wouldn't want it to happen automatically.

Rather than grab the time from the UA server (which might be the one that's broken), it would be better to grab it from pool.ntp.org.
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Re: UU/UA Feature Req: Synch Time

Postby Rihlsul » Fri Aug 11, 2006 4:23 am

True, true. Check with the user first. Good idea.
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