Updating the Guild Vault : something was missing

Data Accuracy issues

Updating the Guild Vault : something was missing

Postby tuigii » Sun Mar 08, 2009 9:49 pm

Yesterday, I checked out my Vault page.
Big surprise, the Logs and Money page where not updated since Decembre 23, 2008 :scratch:

So, me dived in my CharacterProfiler.lua (no, Gyus, not the Addon itself in Interface\Addons but in the \WTF\Account\....\SavedVariables\CharacterProfiler.lua) to see that :

Code: Select all
myProfile = {
    [
"Khaz Modan"] = {
        [
"Guild"] = {
            [
"Papy team"] = {
                [
"Vault"] = {
                    [
"Log"]
                    ......
 

was empty. No ['Money'] logs, no ['Tabx'] logs.

Hummmm. GuildProfiler.lua wasn't doing its job.

Btw : using of course the latest and greatest from here : http://www.wowroster.net/Downloads/get=6.html

It seems to me that this is de-activated - which disables Log and Money updates :
Line 633/634
--rpgo.qInsert(RPGOGP.queue, {"GUILDBANKLOG_UPDATE",RPGOGP.ScanGuildBankTabLog,tab} );
--QueryGuildBankLog(tab);

and this one
Line 643/644
--rpgo.qInsert(RPGOGP.queue, {"GUILDBANKLOG_UPDATE",RPGOGP.ScanGuildBankMoneyLog,MAX_GUILDBANK_TABS+1} );
--QueryGuildBankLog(MAX_GUILDBANK_TABS+1);


Removing the two -- for these four lines made GuildProfiler storing these Tabs again, they showed up in CharacterProfiler.lua (and thus my roster).

You guys see the same behavior ?

PS : didn't check my WoW setup with "CP/GP" only, disabling all other addons, as I should have before opening my big mouth here ...... but I do not use any bag/sac addons that could overload functions like ScanGuildBankMoneyLog....

PS2 : can someone confirm that Blizzard proposes a DLL (so PC only) that exposes some kind of windows that's nothing less as a AddOn debugger ??
I'm sure that Calvin and many others would kill for it to get their hands on that one ?
Last edited by tuigii on Sun Mar 08, 2009 9:58 pm, edited 1 time in total.
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Updating the Guild Vault : something was missing

Postby tuigii » Sun Mar 08, 2009 11:04 pm

I had a look at some of the Roster for which I can SEE the log and money pages - they are really outdated or even empty.
Last edited by tuigii on Sun Mar 08, 2009 11:04 pm, edited 1 time in total.
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Updating the Guild Vault : something was missing

Postby zanix » Mon Mar 09, 2009 12:18 am

Did you add any inventory management addons to WoW?
I know that arkinventory messes with GP and CP ability to gather item data

Edit: Just saw that you do not use inventory management addons
Last edited by zanix on Mon Mar 09, 2009 12:20 am, edited 1 time in total.
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Re: Updating the Guild Vault : something was missing

Postby tuigii » Mon Mar 09, 2009 4:10 am

zanix wrote:I know that arkinventory messes with GP and CP....


I loved ArkInventory .... up until the day I discovered it stops me from scanning the Vault. I ditched it, looking for an sac manager (personal bank included) that didn't mess up Vault scanning.
They (the ArkInventory programmers) never cleared up that issue - the problem might even be Blizzard-client (lua-in-game) related - whatever.

This one http://www.papy-team.fr/uniadmin/?p=addons&detail=205 did seem the to do the job. I'll recheck that.

I'll do some checking with a clean Addon set (only CP+GP) right now and an empty CP.lua - see if it fills up.

[ .... me doing some testing with only clean, non patched CP+GP loaded .... ]

Ok, I'm pretty sure now, the Array Logs (see above) STAYS EMPTY so no Money and No Logs ....

Now, look at the GuildProfilers code.
Line 638 - this function :
function RPGOGP:ScanGuildBankMoney()

A callback to ScanGuildBankMoneyLog isn't executed.
THIS is the only entry point to this function on line 647 :
function RPGOGP.ScanGuildBankMoneyLog()

This function, RPGOGP.ScanGuildBankMoneyLog() never gets called - so Money isn't updated.

Extra proof is that I didn't saw any trace from this line, 661:
RPGOGP:PrintDebug("MoneyLog",numTransactions,table.getn(db));
Note that I'm running always with /cp debug on and /gp debug on

The same things goes for line 581 :
function RPGOGP.ScanGuildBankTab(tab)
At the bottom, the callback is commented, so line 607 :
function RPGOGP.ScanGuildBankTabLog(tab)
never gets called

And line 617 :
RPGOGP:PrintDebug("TabLog",numTransactions,table.getn(db));
Never shows up.

I'll undo the concerning -- lines (603-604 & 643-644) for me, to see if Stuby comes up with somethongs ....
With these activated in the code, I see the RGPO Debug [TabLog:25:x)
and related Money log message appear, and they show up in CP.lua now.

Is there a way to reach the guys (girl) that deactivated this ?
There must be a reason for that.
Otherwise, time for a 3.0.1 version.
Last edited by tuigii on Mon Mar 09, 2009 4:58 am, edited 1 time in total.
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Updating the Guild Vault : something was missing

Postby zanix » Mon Mar 09, 2009 6:17 am

As far as I know, calvin is the only one that has worked on CP/GP
PleegWat did modify the copy in out SVN to scan the new reputation format introduced in WoW 3.0

The only reason I can think of why this scanning was turned off is because it might has caused errors with something
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Updating the Guild Vault : something was missing

Postby tuigii » Sat Mar 14, 2009 3:49 pm

I've been using GuildProfiler for one week now with these four line activated (the four mentionned above that are out commented).

No issues what so ever. I'm using Stubby to trace LUA blow-ups - the log stays empty....

Well, one : It's up to date now :-)

Using CharacterProfiler, GEM3, BigWigs, Omen, Recount, Atlas, QuestHelper, Auctioneer, Gatherer, TitanBar, FishingBuddy, SCT, OutFitter, DevTools and Bagnon (all : latest)
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