WoWRP Addon release time frame

Character stats, inventory, and data collector created just for WoWRoster

WoWRP Addon release time frame

Postby Ulminia » Sun Nov 07, 2010 1:36 am

Our version of the cp from rpgoutfitters will be released when roster 2.1 goes beta all the same info will be exported with some changes

talents - only export position and ranking no icon or tooltip data making it NOT backwoerds compatible with older rosters

all other info is the same really...
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Re: WoWRP Addon release time frame

Postby Anaxent » Tue Jan 04, 2011 7:55 pm

Ulminia,

It has been a while since I last was able to work with the wowroster code base. This last weekend I decided to finally get roster installed again using the new svn code along with the new profilers. I noticed once I logged in that the guild profiler did not fire correctly as the first printed value being the guild name was a nil value. After I reloaded my ui I was able to get the data processed like it was designed to. There for I feel that the function to get the guild name is firing to early after wow loads.
http://code.google.com/p/wowroster-prof ... e.lua?r=54
line 80-120
Code: Select all
function wowrostergp:InitState()
        stat={
                _server=GetRealmName(),
                _player=UnitName("player"),
                _guild=GetGuildInfo("player"), //being called to early
                _officer=CanViewOfficerNote(),
                _guilded=IsInGuild(),
                _guildInfo=nil,
                _loaded,
                _time,
                _guildNum,
                Vault={},
                Vaultavl=false,
        };
end

function wowrostergp:gpexport()
        wowrostergp:GetGuildInfo()
        if(wowrpref["guild"]["trades"]) then
                wowrostergp:ScanProfessions();
        end
        wowrostergp:Scannews();
        wowrostergp:ScanGuildControl();
        msg = stat["_guild"];
        wowrostergp:Print(msg); //being called to early
        msg = "Vault:";
        tsort={};
        table.foreach(stat["Vault"], function(k,v) table.insert(tsort,k) end );
                table.sort(tsort);
                if(table.getn(tsort)==0) then
                        msg=msg..wowroster.StringColorize(wowroster.colorRed," not scanned")..".  - open your Guild Vault to scan";
                else
                for _,item in pairs(tsort) do
                        msg=msg .. " " .. item.."-"..stat["Vault"][item]["inv"].."/"..stat["Vault"][item]["slot"];
                end
        end

        wowrostergp:Print(msg);
        msg = "Members: "..stat["_guildNum"].." ";
        wowrostergp:Print(msg);
end


The rest of the msg prints correctly with out a ui reload only need the ui reload to get the guild name which is required to save the data to the character profiler to update the guild data.
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Re: WoWRP Addon release time frame

Postby Ulminia » Tue Jan 04, 2011 8:43 pm

moving wowrostergp:InitState() to function wowrostergp:OnEnable() should solve this sissue it fires when the addon has fully loaded after the player has loaded
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Re: WoWRP Addon release time frame

Postby Anaxent » Tue Jan 04, 2011 8:59 pm

Ok cool thank you i will try the fix tonight. I also opened a bug report on google code that I will close once I find that this fixes things.
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Re: WoWRP Addon release time frame

Postby Obituario » Mon Feb 27, 2012 4:57 am

Hi, i know its a dead topic but im having the same issue. Did the fix work?

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