by Exerladan » Fri Oct 12, 2007 12:51 am
In fact that's the point :
1) each equipable item is fully parsed (nerf regular expressions)
2) then a "price" is calculated for each item and for each role (tank / melee dps / ranged dps / cast / heal / magical resistance)
3) the best gear is chosen
4) new stats are evaluted
5) a global formula is used for chosen items (like the Ace2 AddDon TankPoints) that represents a quantifiable equivalent in game
Indeed, I've already chosen another name, because MaxResist doesn't really suit to this AddOn. MaxStats sounds better to my hears, what do you think about ?
But, for the moment, I face some problems :
- base health formula, from level and class
- base mana formula, from level and class
- critical hit formula
- critical spell hit formula
And I have to :
- find suitable pricing formula (for magical resistance, it was easy, but for the others...)
- integrate class talents into stats evaluation
- integrate class talents into global formulas
- do german and spanish localizations